![]() ![]() ![]() ships, warhulks), stream currents, projectile arcs, area of effect line of sight and manipulative magic spells. Extensive physics systems such as uncompromised collision, ability to walk around on moving objects (e.g.Players can create, board, capture and sink player controlled ships. Mounts and vehicles are stored as figurines in the inventory, which are spawned or despawned into the world where they exist as an object independent of the player, ready to be mounted by the player, a friend or a foe. Players can fight while mounted and mounts can be captured and killed by other players. Buildings can be disabled by attackers at any time, however major buildings can only be completely destroyed when a siege is declared, and only one per siege. Siege weapons include warhulks (magical hovertank-like vehicles), player-weilded hammers, deployable cannons, battle spikes (hand grenades) and ships with cannons. Cities are of fixed unique designs built in predetermined locations, the owner can decide which buildings to erect and in what order. Cities and hamlets can be built, raided, sieged and destroyed (with limitations).Extensive clan functionality, including options for KOS lists, diplomacy, war, empire building and detailed guild bank information.The crafting process itself is typical of the genre although the developers have expressed their intention to enhance it. Most items in the world and all weapons, armor and vehicles/mounts can be manufactured by players from raw materials, if they have enough skill. Sensible players will maintain a stock of gear of different qualities in their bank for different situations. Equippable items, which also have limited durability and cannot be repaired, play a different role compared with typical MMOs. When a player dies, all of his equipped gear and inventory becomes available to be looted by anyone who finds the player's corpse in the world, except for a starter weapon or two with very limited capabilities. Friendly fire is also always on, so missed attacks will hurt comrades if they are in the way, as will area of effect spells. Damage done to and the overall health of players or NPCs are only indicated through visible damage on the player/NPC model (blood etc). There are no floating name tags nor selection rings on friends, foes or NPCs - names are displayed by aiming at a character. The player can select their prefered perspective when no weapon is drawn. Ranged weapons are always used in a first-person perspective, while melee combat is always third person perspective (with the camera locked behind). #Darkfall unholy wars crafting spreadsheet manual
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |